![]() ![]() When you've set everything up you're going to want to go back into the "Settings" menu and change "Configuration Mode" to "Performance Mode". You're done! Now you can play with all the shaders and their settings to see what they do. This can help a lot when testing how your settings are impacting the game (Optional) Click the checkbox for "Show FPS" in the "User Interface" section. This will let you turn ReShade effects on and off at will, which is helpful for comparing your changesġ0. I suggest the "Pause Break" key if your keyboard has one. (Optional) Bind a key to the "Effects Toggle Key". Click "Settings" at the top of the menuĩ. Click "Continue" (we'll deal with config stuff later)Ĩ. Type the name you want to use for your config file in the small pop-upĦ. Click the red plus sign on the top rightĤ. Press SHIFT F2 to open the configuration screen in-game (this is also the hotkey combo you use to close the menu)ģ. Here's how to get through the initial setup:ġ. once you set everything up and switch to "performance" mode it should run better and only load what you're using on each start of the game. That's because you are in "configure" mode. The first time you run the game with ReShade enabled it will take awhile to load all the shaders and will run at sub-optimal performance. Double check the instructions to figure out what you missed or did incorrectly. which means ReShade is now working! If you DON'T see that bar, then you did something wrong. If you did this right, you should see a grey bar at the top of the game with info about ReShade. Turn off the "Full Screen Anti-Aliasing" option (otherwise certain shaders won't work) Run "ENBInjector.exe" and leave the window openĢ1. Change "ProcessName2=CreationKit.exe" to "ProcessName2=" (without the quotes)ġ9. Change "ProcessName1=SkyrimLauncher.exe" to "ProcessName1=" (without the quotes)ġ7. Change "ProcessName0=tesv.exe" to "ProcessName0=THUGPro.exe" (without the quotes)ġ6. Open "enbinjector.ini" in a text editorġ5. Unzip "ENBInjector.exe" and "enbinjector.ini" to the THUG Pro folder. It should be named something like "enbinjector_v0006.zip"ġ3. It should be located somewhere like: "C:\Users\YOURUSERNAMEHERE\AppData\Local\THUG Pro"ġ2. Close the ReShade installer when it's finished (just click the X in the top right)ĩ. Keep all the shaders checked on the next pop-up and click "OK"Ĩ. Say "Yes" to the pop-up that asks to download a collection of standard shadersħ. ![]() Click the radio button to the left of "Direct3D 9" on the ReShade installerĦ. It should be located somewhere like: "C:\Users\YOURUSERNAMEHERE\AppData\Local\THUG Pro"ĥ. Navigate to the THUG Pro installaion (NOT THUG2's directory). ![]() Click the big "Select Game" button (don't do the "hold ctrl for manual blahblah" thing)ģ. It should be named something like "ReShade_Setup_3.1.1.exe"Ģ. This guide assumes you don't know ANYTHING about using ReShade, so feel free to skip the later parts if you have experience with it.ġ. You'll have to play with the in-game menu to figure out what works and what doesn't. Note #2: a lot of the shaders won't do anything (except drain performance) in THUG Pro. Note #1: you will need a fairly modern computer for this to run decently, and even then most of your performance will be dependent upon which shaders you use. That means you can do stuff like depth of field, proper lighting tweaks, etc. However, ReShade is amazing compared to something like ENB because it's able to do a lot of changes to the actual 3D rendering, rather than just increasing saturation/brightness. If you've heard of stuff like SweetFX or ENB, then you know the general idea. If you don't know what ReShade is: it's a 3rd party shader injection utility that lets you go nuts with visual effects in games. ![]() VibranceRGBBalance=1.000000,1.000000,1.Hey there everyone, thought I'd write up a quick guide on how to get ReShade working with THUGPro since it doesn't seem to be listed anywhere (at least not that I could find with extensive searching). TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,CA,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIMask_Top,UIMask_Bottom,Vibrance,VignetteįAnamFlareColor=0.012000,0.313000,0.588000į2Bokeh_AutoFocusCenter=1.000000,1.000000 Effects=AdaptiveSharpen.fx,AmbientLight.fx ![]()
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